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Skyrim ai mod reddit Skyrim's mod system doesn't have support for the concept of partial records, hence the need for a patch to reconcile the differences. Mods like Holidays add to city life and Wet and Cold adds to NPC realism. Leave the Realistic Combat AI ESP as-is, but delete everything other than the combat styles from the Duellum ESP, in xEdit. Tposc (The People of Skyrim Complete) for overhauling cities and the rest of Skyrim all in one mod can't be beat. Mantella seems more broad in scope but Inworld is free to use afaik. Here’s the deal: I used Wabbajack to install all the FUS mods, which worked perfectly. I was going to try Immersive Citizens but it is specifically not compatible with Dawn of Skyrim Director's Cut which is the version available for SSE. As far as I can tell, Skyrim just has issues in general handling all these mods that generate additional spawns, on top of heavy mod lists. By all accounts, the mod author is less than helpful at times. agreed, its patching needs are nowhere near as bad as folk round here say it is. ") - I am currently in the process of trying it out myself. Also I found Realistic Combat AI, but it was never updated and description is kind of short. I am not an expert mod maker or game developer, I am simply trying to suggest reasons why these mods could affect FPS. As far as idle markers, need to open ck with city/settlement mods and ai overhaul and see which need to be moved by looking in the rendering window. The changes to bosses look a bit nice though. I suspect variety is more what you're looking for. If there was infrastructure for AI voices (in future elder scrolls/fallout games) than creation club and modders could make mods that are voiced, and have addition of voiced lines be consistent with vanilla voices. Reply reply There is a section in the QA of Living Skyrim specifically for adding mods to it (nevermind, it basically says "You can try, but it is unsupported. I also thought {{Modern Combat AI}} was basically the only enemy AI mod that worked well with SCAR. Free mods mods are harmless when made with AI - they don't destroy jobs, rather they make it easy for modders to make more stuff because they don't need to learn a whole new skill. NPC appearance mods edit the same NPC records to change face data. Our goal is to create the world of Tamriel and expand the borders of the game itself by bringing players to lands both new and old. AI stuff being used by big corporations like Bethesda however - is very bad. Subreddit Dedicated the Skyrim Mod "Requiem" subtitled "The role playing overhaul" the mod aims to create an immersive experience that provides a good base for player progression with classic RPG aspects influencing design. Paying $5 for access to an AI is far less than voice actors are going to charge, unless they are doing it gratis to build a body of work. And I'm sure there are a lot more or maybe you know a hidden gem for AIs and what not. There's a voice-cloning Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Theoretically, somebody could make a mod using AI voices and paywall it somewhere, but to my knowledge that hasn't happened yet and would at least partially fall under the greater "paywalling mods" debate. From videos seems cool. A subreddit about the massively popular videogame The Elder Scrolls V: Skyrim, by Bethesda studios. Too bad the game engine doesn't support procedurally generated open world areas. Is it possible to use this AI to sample npc’s in Skyrim and continue/expand quest lines, relationship, and other small encounters? So now I'm just looking for mods that simply edit enemy ai. I also think it does more than other AI mods, plus the navmesh from ICAIO is pure art and fixes so many things, guy basically fixed the majority of Skyrims navmesh and its worth it just for that alone, plus its an insane amount of work, no wonder he doesnt want anyone touching it. might have something to do with AI voice generation another mod for Mass Effect LE that provided additional voices for Jack (voiced by Courtenay Taylor - same VA for Fallout 4 Nora) got nuked a day or two ago as well with the author simply stating that it's out of their control and wouldn't elaborate any further - so it's possible that some authors are directly getting contacted with demands Jul 25, 2024 · Skyrim's mod system doesn't have support for the concept of partial records, hence the need for a patch to reconcile the differences. ) I've had a similar discussion with my more-mod-making friend of mine and he says creating Cerwiden would have taken months of scripting and finding the potholes in Papyrus (chief among which is how unusually slow Skyrim executes scripts), and then scripting around those, and then scripting around what each new Skyrim patch adds, etc. Compatible with either Savage Skyrim or SkyTest. I stopped playing games a few years ago, just gave up after 30+ years of gaming. I can’t wait to attempt the install. Adds more NPCs, shops, and nice touches to each of the cities. It's such a popular mod that other AI mods tend to leave the animals alone or at least make themselves compatible with it. "Does this replace "x" mod?" -It could but probably not. Ai Overhaul will also conflict with NPC replacer mods like PAN NPCs, Ordinary NPCs, Bijjin mods etc. Populated Skyrim mods, all of them - Skyrim Revamped - Revenge of the Enemies - Mortal enemies - High-level enemies - Blade and Blunt - SkyTEST - OBIS You'll see a lot more enemies overall, but both them and you die quicker, and among them, you'll have some "elites," which are higher level variations of them and are harder to kill. I’ve seen a couple mods online in various stages of development, but is there a go-to mod now that uses AI to make these NPC a lot more alive? comments sorted by Best Top New Controversial Q&A Add a Comment Skyrim needs more spice than it does ingenuity. Using a different mod’s spell or the vanilla options I gave should give you what you’re looking for. For anything else Skyrim on Reddit check out /r/Skyrim. Just getting into modded Skyrim VR for the first time, and I have a pretty nice setup, so I went all out and downloaded Skyrim Minimalistic Overhaul along with Mantella for AI NPC interaction. Like something that makes them less suicidal and possibly use potions in their inventory. Savage Skyrim and SkyTest - both alter animal AI although the latter is a better choice IMO. ) Precedents for hobbyist VAs and mod authors. Hiya, ive been attempting for the past 2 weeks or so to debug my modlist to finally be able to play skyrim properly. Only started playing this game 3 days back. ) An AI-integrated procedurally generated moddable open world game similar to Skyrim could be something like a holy grail of gaming. I think I've now narrowed down the issue to AI mods conflicting with something in my load order as when I'm running my full modlist w/o Legacy of the dragonborn or AI overhaul there is no/little crashes while enabling AI overhaul and or legacy of the dragonborn causes CTD in It was supposed to be a toned down version of the original to save space. For example, you have a mod that gives Aela a new weapon, a mod that gives Aela a new armor and a mod that changes Aela's stats. This mod is so popular that many NPC overhauls include It is generally compatible with most of the popular mods. New comments cannot be posted. Second, the AI mods (released thus far) don't seek to impersonate the actor, but the character that the actor plays. In 2018, skyrim revamped would have been a big deal, now not so much. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. I've played with both in different playthroughs. I want this to be a place to post builds for different playstyles, a place to receive critique on builds and help making them, and a place just to talk ideas out. I have been keeping an eye on the progress of local models via this sub since the start of this project many months ago, so I am finally happy to (Hope this is the right place) Can anybody recommend AI mods that work with cityspace mods like JK Skyrim and Dawn of Skyrim. It was one of the first attempts at a combat AI mod, and while it was great for its time, it has really been superseded by other mods at this point. While it's probably not exactly what you're asking about; SkyTEST is a classic that overhauls the animal AI, which of course includes enemy animals. And i thought, “has anyone made a mod to replace the one guards voice with multiple AI voices?”, which led me here. When you edit a texture map, you're actually making your own original changes. Oct 31, 2023 · Third, it does need patches for your load order. While the 10 locations don't cover every lighting scenario in skyrim, it does cover a good representative portion of all possible scenarios. This is a question for mod creators mostly, but I was watching a video of Dagoth Ur talk about paying taxes. The synthesis patcher forwards the flee behavior, combat disposition, and AI packages so the mod is compatible with npc visual and stat overhauls. The outcome of failing to patch is either the brown-face bug for certain NPCs, or AI Overhaul's packages being overridden for certain NPCs, depending on where the two mods fall in the load order. Sep 25, 2024 · At the time of writing the two heavy hitter A. Any time you have several mods editing the same game record, you're going to need a patch. 3. I am a big fan of builds and I intend to be posting some of my own as well as builds I have found. You will need the required mods (if you mod Skyrim, you most likely have those already installed); Mantella itself; voice synth software; webui AI interface; and to download the AI model (Mantella recommends a specific model to run locally, and it works very well). Some of these mod are prone to overlapping (especially mesh mods) with each other unless manually patched and filtered so the need to learn how to use patching tool effectively and I'm fairly new to Skyrim modding myself, but this is my current understanding: Adding or removing mods that only affect meshes and textures is generally ok, though if you're using DynDOLOD you may want to regenerate your LODs (depending on if the textures you change would appear in the LODs, like terrain textures). Locked post. most of their actual interactions were pretty stupid, and the AI wasn't advanced. JK skyrim mods without any texture mods still decrease FPS because there is more stuff for the game to load up. And in this case, it's just 2 mods, both of which are AI models, trained on datasets without permission. And RDO is a pretty good mod imo but definitely not needed. i think they just over sold it. Yeah, all the stuff added by open city is vanilla stuff, but having all of it at once can decrease preformance. for instance, an NPC would steal food items because they were hungry, resulting in that NPC incurring a bounty, if Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. But it was hard to get a sense of the world and the lore and I couldn't help but wish for that LLm powered AI NPCs mod. Overall, I like the mod and recommend it, but I really comes down to what you want from the game. Really look forward to playing and can’t wait to see what else you We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. which one is best? ai overhaul is newer, compatible with city mods and script free while. Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Immersive Citizens AI Overhaul would be a good starting place unless you use a lot of city mods. you can have entire conversations with them, etc. It overhauls all Cities and towns even the small ones like Karthwasten and Shor's Stone. "AI" tech bros would have called the typewriter a quantum computer. Also I tried Distance Based Combat, but i see no real difference compared to vanilla. What exactly are these modders doing to the original content? There are other mods which handle combat styles just as good/better and mods which distribute spells and perks with spid (requirering no esp or patches and will affect modded npcs too). NPCs have memori Welcome to the Subreddit for discussing SkyrimVR. A PC and Steam/GOG only mod that will allow CO-OP multiplayer gameplay to be added to The Elder Scrolls V: Skyrim Special Edition. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The trade off is that it won't apply completely to the characters that these mods impact but that seems less intrusive than We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I have patches for ETAC & JK's Skyrim + AI Overhaul, as well as patches to make JK's, DoS, and ETAC compatible as a trio, but I can't seem to find anywhere that there is a DoS + AI Overhaul patch. We hope you’ll enjoy being a part of our community! Sep 2, 2024 · It acts as the "AI Brain" for the entire mod. It literally makes Skryim feel like a whole new game. I will gladly give up 90% of my mods just to have this work properly. The author of Immersive Citizens did not like patches being made for his mod for the longest time and had patches taken down if he did not approve. Not only does the game look incredible, but with Mantella, the level of immersion and roleplaying opportunities is insane. I now play vicariously through others on YouTube and Reddit. Find mods, guides and support for the game. You can use any of Wildcat, Deadly Combat, Vigor, Blade and Blunt, etc. Aug 19, 2023 · Bring every NPC to life with AI. Among other things, AI Overhaul touches many NPC records to add these behaviors. Please be sure to read (and follow) the rules of the sub before posting. I’ve seen that bug before and it is normally from quickly made dragon summons more so than actual dragon AI in your game. I personally like mods like IC, Skybirds, and SkyTEST. From your post I’d say it isn’t dragon AI that is the problem but the specific mod you’re using. The ai can carry a fight only so far, and then you have to start playing with loadout, spell, and npc randomness to make things more challenging and organic, and guess what? when things get too organic, the game stops being fun and starts being a chore, so then you'll find yourself modifying the combat system to re-add "fairness" which brings you Given how godawful it is, that seems like the only logical answer for why there aren't half a dozen of them at the top of Google searches for things along the lines of "skyrim conjuration ai mod," but I'm making this post in the hopes that I'm wrong, and merely failed at formulating the correct search queries. I thought I followed all the instructions right, but it’s just not happening. AI Overhaul does not rely on scripts or script editing, while Immersive Citizens does. Can also look for patches on the ai overhaul/city mod patch pages on nexus. (I tried to make a mod like that some years ago, but you can't really generate NPC navigation at runtime. Be aware that this mod may cause bugged faces with certain beauty and racial mods if placed underneath these in your LO or not function if placed above these (see the categories that discuss this in our LLO Deep Dive for a bit more info regarding this). 6 Undress For Bed (a straight up guess tbh) Serana Dialogue Add on AFT RDO AFT-RDO Patch Serana Dialogue Add on RDO Patch (EXISTING FOLLOWER CHANGES/FRAMEWORKS) (SKIN MESH & TEXTURES) Cbbe Redesigned Males Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I've tried Skyrim Revamped, Revenge of the Enemies, Advanced Adversary Encounters, Combat Evolved, but all of these end up overreaching a simple enemy ai edit. Its been a longe time since i played Skyrim because my last load order was causing a lot of crashes when i entered combat, and my best suspects for that were conflicting combat mods. I was wondering if anyone who has had experience with it could describe their time with it. Xbox has that stupid function of searching based on mod description instead of title, so when I type AI overhaul into the search bar, I get a ton of unrelated mods instead of the mod I’m looking for. {{Dawn of Skyrim}} / {{JK's Skyrim}}: Dawn of Skyrim overhauls Skyrim's five major cities and JK's Skyrim does the same with those same cities and several additional settlements. It is such a wonderful game. Welcome to r/SkyrimModsXbox! A friendly community dedicated to providing information, helping others, and sharing mods for Skyrim on the Xbox. Here are the pros and cons for them. 6. Overhauls like Wildcat or Advanced Adversary Encounters improve NPC fighting styles and AI. Does it have limitations or glitches? Does it only work with vanilla npcs or does it work with npcs added with mods? Animallica - adds more animals and animal variations. 2)AIAgent is installed normally like any other Skyrim Mod. NPCs have memories of your previous conversations, are aware of in-game events, have vision, and can even perform actions. I'll worry about AI's threats to society or whatever when we develop it; right now, I'm more concerned about how many people are falling for what is essentially a vomit machine masked with clever magic tricks and marketed as AI to convince people to give up privacy. I’m looking for this mod called AI overhaul (not to be confused with immersive citizens AI overhaul) and can’t find it. AIO Lite uses a quest system to enhance AI) -Behavior wise AIO is more random and unpredictable vs ICAIO. Enhanced Night Skyrim Enhanced Blood Textures (NPC AI MODS) AI Overhaul 1. In place of Enhanced Enemy AI, my preferred setup these days is this mod, and then this mod from the same author loaded immediately after it. My mod list is about having the most immersive game possible, and I believe this will become the most important mod I have to make the game feel real and come alive. I think voice acting for mods will always exist, because there will always be a mod expansive and complex enough to warrant voice acting. On a general basis, I'm in the camp that AI art is not art unless the fact it's made by AI is part of the point (such as the Dagoth Ur voice stuff), but regarding the modeling stuff in particular, you don't actually get to see the clothes that are supposed to be on display, just a generated image, which kinda makes the stuff pointless. I've also been googling for ideas and it's difficult to sort through which mods are still being used and relevant, are compatible with the latest Skyrim version, and mods that make meaningful changes to not just melee combat, but magic combat too. Therefore, AI Overhaul wins by default. You have to take everything they say with a grain of salt obviously, but if you just treat it like a Reddit thread, you are good to go. Mantella allows you to have natural conversations with NPCs by leveraging speech-to-text, LLMs (ChatGPT, Llama, etc), and text-to-speech technologies. If that succeeds, I will try and merge it with Living Skyrim. com) Jul 25, 2024 · AI Overhaul works by altering the packages of many vanilla NPCs, and the package list is part of their record; but NPC replacers also alter the NPC's record, just different sections of it. This was really surprising and pleasant to me because Skyrim is very much a wide and shallow pool, with depth being mainly added by mods. radiant AI was a thing back in oblivion too, and it just meant that the NPCs had daily routines, did things, interacted with the world, and needed to eat periodically. What are the best AI mods for a playthrough? I have a hard time distinguishing from Immersive Citizens and AI Overhaul, but then there is also Relationship Dialogue Overhaul. When a mod author is making a location or placing/removing objects, they need to edit the "navmesh" which is basically a pathfinding boundary. Just really interesting interactions through a string of events that barely anyone would experience. I doubt you are really looking for smarter AI either - it just means that they'll be blocking and attacking more. Copy over your other npc mods to a patch and forward the ai overhaul packages to the patch for each npc ai overhaul changes. Where AI voices are going to replace human VAs in the immediate sense is at the bottom end - unpaid, fan created work like many Skyrim mods and such. I mods out there are AI Follower Framework and Mantella. I just spent 8 hours of my life trying to get the Mantella AI mod to work in Skyrim VR, and I’m completely stuck. It runs in the background while you play Skyrim. Mantella Mantella - Bring NPCs to Life with AI at Skyrim Special Edition Nexus - Mods and Community (nexusmods. I really like better combat ai because it doesnt only change the behaviour of humanoid npcs but also of animals and stuff. It said it was an AI voice made thing. You still need a patch for JK’s Skyrim to make the idle areas not be inside clutter or clip weird. You must make a patch that merges the weapon, armor and stat change into 1 plugin. The Beyond Skyrim Project is a large scale, multi-team mod for The Elder Scrolls V: Skyrim. Official Subreddit that tracks progress of the Skyrim mod "Skyrim: Together". This mod is so popular that many NPC overhauls include Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Skyrim's pathfinding isn't programmed into individual NPCs, it's programed into the levels/land. But the mod 100% does not affect factions, or PC related interactions with NPCs (dialogue). Go ask ChatGPT something it can't easily find, and the Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. This is a combat AI mod! In all seriousness though, OMEGA is an excellent encounter zone and loot overhaul and will go great alongside a combat overhaul. immersive citizens is more complete, affect npcs from mods and might have fewer bugs. Please check the sticky posts for FAQ and Guides! Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. I'm not 100% certain, but I don't think walking into walls is an AI issue. I don't know if the mods are designed less than elegantly, or it's just inherent to the game, but that seems to be the way it is, though I'm speaking anecdotally. Translations? Yes! Japanese/日本語 (にほんご What AI services and programs are supported? A LOT! Here is a list of what is currently supported and what we recommend: TTS = Text-to A Skyrim mod called "say my name" that uses an AI-generated voice to sound exactly like the NPC when they say your character's name, it replaces the title name Dragonborn. If I use AI for a mod project, especially as a well-known mod author, it would set a precedent that VAs are no longer needed for many projects. Look at the mod page for compatibility information. Being new to modding skyrim vr, and I've been seeing videos about a AI mod for npcs so they can have actual conversations with the player. AI Overhaul SSE looks more compatible with other mods like JK's Skyrim. These are mini projects I've had off to the side for a while and could use some feedback on what everyone wants most in the game. With mods, a single dev working on the mod as a hobby may not ever plan on hiring voice actors, but using an AI voice could help them make a better mod. Hey guys, I wanted to give more life to my Skyrim world but I'm torn between Mantella and Inworld Skyrim. Third, it does need patches for your load order. But to call a mod list with hundreds of mods essential is overkill for people who are new to the modding scene or just coming back after years of not playing skyrim. I am currently using the lore-friendly version and works well with Mihail's mods and the recently-updated Skyrim Immersive Creatures. the easiest way to patch this is load it before any NPC overhaul load up xedit and forward the new packages from this mod Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. So this whole scenario really stood out to me as someone somewhere definitely had an eye for detail. First step is getting it to work in vanilla Skyrim. I started working on this mod almost a year ago now as I felt that with all the immersion Skyrim VR (+mods) offers, the only missing piece to the experience was fully fleshed out interactions with Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. [Mod Release] Mantella - Bring Skyrim NPCs to Life Using AI PC SSE / VR - Mod A few months ago I shared progress on a very early version of a mod I have been working on which allows you to talk naturally to Skyrim NPCs using ChatGPT (text generation), xVASynth (text-to-speech), and Whisper (speech-to-text). Skyrim mods and AI Hey guys so I've been off the scene for a while am wondering with the recent AI voice advancement how is that affecting the scene? I remember a whole lot of problems with voice acting and how expensive and/or unimmersive it was And if you don't know how to make proper overwrite patches in xEdit/SSEdit don't bother with Ai Overhaul unless you put your faith in by putting it in the very bottom of the load order. Tried VR and was scared I was spending too much time in elite dangerous and Skyrim. Works fine with vanilla followers, mod added ones with no custom AI, and mod added Generic Modded Mercenaries no issue. I have like 10 npc overhauls going took about 10 min to forward the changes from this mod. I also found her AI to be surprisingly effective at casting; while she doesn't seem to understand healing over time and has the usual Skyrim follower problem of not considering what might be standing next to her target when using AoE spells, she had zero problem learning and using any other spell I gave her, including the ones from Apocalypse. We can probably use the dataset that is Skyrim wiki and other forums to finetune Llama2-13B or 7B model (if required) if not then just use embeddings. I feel like I'm stuck in a super boring gameplay loop. -Pure Radiant AI vs Quest directed AI (The engine handles the AI rather than a quest instructing them to do everything. I don't want that to happen for hobbyist VAs who'd want to build their portfolio but can't because there isn't any need for them anymore. In the works of finally creating some new AI mods for Skyrim. For those who have the mods which one do you recommend and why? Need insights, share your experiences please. I'm pleased with Simple Follower Extension myself, I like being able to have more than one pet, and I don't care for all the features of larger frameworks. As u/Enriador mentioned NPC AI is typically a smart placement since it conflicts with certain beauty/racial mods like imperious, beauty of skyrim or bijin to name a few and can lead to bugged faces if loaded underneath. and turn off their blocking and stamina features to keep Valhalla stuff while retaining other mechanics like injuries, attacks of opportunity, and damage modifiers in those mods. What's more, it commits the cardinal sin of modding by making large, undocumented changes outside its main advertised scope (it does way more than merely edit enemy AI). That's not a combat AI mod. anti-hype took off, lets the mod focus on the real heart of the tech: the LLM integration, without causing an ungodly amount of drama. Thanks for the reply! the Ai mods are the mods that add Herika, an ai follower, and another one that adds ai to every npc in the game. Deadly Draugr of Skyrim Better Combat AI ~More Shit to Do~ Forgotten Dungeons Delves of the Stone Legion Ruined Temple of Phynaster Dragon Under Whiterun ~ This is all designed to provide more RPG qualities to skyrim and increase overall mechanical depth and complexity and allowing for a lot more build variety. The primary failing of creation club mods are the lack of voicing. Gonna check it later. AI Overhaul is your best bet for large area edits like JK or Great Cities. I know some mods require it and I like that it makes the vanilla followers like Lydia feel more alive and immersive unlike vanilla. I tested each lighting/weather mod in the same 10 or so different types of locations in Skyrim, and at the same multiple times of day (each mod got the same treatment). Voice Actors Speak Out on AI-Generated NSFW Skyrim Mods: 'It Should be Seen as the Violation It Is' Meta/News Abbey Veffer did voice work for ESO's recent Necrom expansion, and she's been very outspoken on social media regarding the Skyrim modding controversy. . As one does, i was watching a YouTube video when two guards said the same thing in the same voice. Any NPC overhaul needs to be patched because this mod directly changes many NPC records. I have a sneaking suspicion this may be why my Vendor NPCs are getting stuck in a few places around Riften. We hope you’ll enjoy being a part of our community! Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Radiant Follower AI (Freewill Followers that auto harvest/loot and do their own thing in cities) I did some gooling and found Combat AI, but author says it not for latest version of skyrim. Mantella is a Skyrim mod which lets you talk to AI-powered NPCs using LLMs (ChatGPT, Llama, etc) for the writing and xVASynth for text-to-speech. Presumably, if you mess with the stone's effects by adding a mod that changes them, that might create problems in how the enemies behave? (Vanilla stones have active powers; a mod that takes them away might screw up enemy AI / behavior afaik. Not actually focusing on the voices themselves and using a "good-enough" solution like xVASynth, one that's been around since 2021 even before the whole AI hype vs. I know IC is more advanced and people say it's better but compatibility is very important I don't want to build my list around a mod. Skyrim NPCs & Inworld AI (like GPT-4 for gaming) Found this interesting video on Youtube about a mod in development using AI dialogue to talk to NPCs in realtime by typing what you want to say to them, & even from this early build it looks very promising. it doesn't edit stones, but it does distribute stone effects to NPCs. This looks epic, it's crazy the way AI is changing everything. I could also see this being used for new characters who dont have a voice actor. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. That's the best part, you can ask it to explain it!It's honestly insane how versatile and useful the AI is atm. Mantella is a Skyrim mod which allows you to have natural conversations with NPCs using your voice by leveraging Whisper for speech-to-text, LLMs for text generation, and xVASynth for text-to-speech. Such mods can include combat overhaul mods especially those with locational damage and enemy AI, mods that increase npc activity/add more npc's to a already populated area, mods that actively add new decals, mods that have to perform complex calculations for an event to occur, etc Identifying and disabling such mods can help reduce your lag. lzxtyn acqs npcxi gdasjnm igqt ympnd ehziqs skvlf jwxnoc grmma